Guide to Rogue-ing Efficiently
So you think you can be a rogue?
The first thing to know about a rogue is why they exist. The most important reason is throng organize, and of course, DPS. Rogues can dole out some enormous DPS, particularly with new rogue talents brought about by the development such as disfigure. At MMOEdge, we will be speccing disfigure (currently 41/0/10) when we reach 60 because of its grinding/PvE function and possible for smash up, and its more lately revealed capability to dictate in PvP. We can't tell you precisely what or how to construct your rogue, but we can notify you of convinced builds and their proficiencies, as well as how to cooperate a rogue.
Fundamentals
First, we'll cover the fundamentals of being a rogue yet before yet discussing race choices so you will recognize whether you beyond doubt desire to be a rogue or not. Being a rogue, your mainly precious instrument is and forever will be surreptitiousness. Not ominous Strike, not Backstab, and certainly not Expose shield (expose shield is not actually a contender for most precious, it is an example of the nastiest of a rogue's ability). The effortless accuracy of being imperceptible is that, as long as you're imperceptible, you are fundamentally unbeatable. You can tranquil take AoE dent and any dent as well as DoTs but if nonentity has seen you yet, they cannot damage you (with the exemption of AoE which will influence you if you are within the range of the personality that conjures it). Hunters will only put down a ensnare after they have seen you (this excludes a hunter who has located a sub-zero ensnare anywhere near a ensign or foundation to defend it). The subsequent most precious instrument a rogue can use is his/her stuns. A shock, by description, is to divest of awareness or power by or as if by a gust, drop, etc. This resources that a shock will bang your enemy insensible for a tiny instance of time. Some stuns most recent longer than others. To humor, groove lasts 4 sec and 5.5 sec with the enhanced groove talent; whereas Sap lasts 10 sec on troupe and 30+ sec on NPCs. Correspondingly, stuns work in a different way too. For example, contemptible blast and kidney blast can daze a participant and still permit that participant to take dent, but when a participant is astounded with groove, sightless, or sap, any dent functional to that aim will crack the daze. Using stuns and furtiveness, a rogue is a powerful killer on and off the battleground.
Being a rogue is not all niggling from side to side the night pestering your victim. Rogues do pass away and not all of them pass away in the extravagant take-everyone-with-you way they may have tried for. Rogues will also pass on more often if they are not cautious, because rogues can bear only fur shield, which is just a little pace up from cloth shield. Finally, rogues can be kited like most other characters so it is of the greatest to keep on your security more than anybody else you may be face.
Endowment Builds
There are a few endowment builds out there for a rogue and every one of them have their inimitable uses on the battleground. The top for PvE is perhaps warfare; even though, disfigure has revealed pretty a bit of guarantee in this district. The battle build is sloping to sustainable dent with inconsequential bursts in between (disembowel). The battle build is centered around Adrenaline Rush and looks somewhat like 20/31/0. There is also the research build which involves entire astonish locks and insane burst dent. It is known as 21/8/22. And in conclusion the Seal Fate build which also involves astonish locking is 31/8/12. We propose daggers for the burst dent specs and swords for the warfare one. The disfigure build is inimitable so far-off because of its high attentiveness of ability points in the killing tree. It is known as 41/0/10. We propose dual-wielding high-max-damage daggers for this build.
WORLD OF WARCRAFT LEVELING GUIDE!
Please browse through other guide
Blizzard Entertainment:official website
Allakhazam
World of Warcraft: The Burning Crusade
World of Warcraft Farming Guides
World of Warcraft Profession Guides
World of Warcraft Gold, Macros, Addons, Hints and Exploits
World of Warcraft Gold Guides
Official World of Warcraft
Wow Macros and Addon
Thottbot: World of Warcraft
world of warcraft gold and resources

Monday, August 13, 2007
WOW appropriate Leveling-Specced Rogue
Thursday, August 9, 2007
WOW Crafting Leatherworking 1-200
Ok, foremost off, leatherworking is a supply hog. I exhausted a grasp of gold powerleveling this career just to 200. We will begin with an categorization based on the items I used to get to 200. As constantly, your milage may differ and these are not my solid records used to get to 200. These records are what you should look forward to munch through during the leveling procedure.
Light leather: 255 (sure seemed like more)
Medium leather: 160
Heavy leather: 200
Light hide: 0
Medium hide: 25
Heavy hide: 20
Course thread: 150
Fine thread: 65
Silken thread: 10
Grey dye: 20
Green dye: 10
Salt: 85
At present that you have all your consumables, itÂ’s time to establish craftingÂ….and craftingÂ….and CRAFTING.
1-30: Light shield kits
30-40: Light fur quiver
40-50: Light shield kit
50-55: Hand stitched fur boots
55-90: Embossed fur gloves
90-100: Fine fur belt
100-115: Medium shield kit
115-125: Dark fur boots
125-135: Dark fur belt
135-150: HillmanÂ’s shoulders
150-180 Heavy shield kit
180-190: Green fur bracers
190-200: Guardian ornament
Every single one the items I chose to pulverize on were whichever with resale in mentality (to counterbalance the cost of mats) or pure ability ups. IÂ’ll go over each item and element my motive for choosing it.
Light shield kits: No brainer. They obtain 1 light fur and are yellow all the technique to 50. They vend ok on the AH too.
Light fur quiver: These take 2 light fur and 1 course strand. Every seeker wants (or should want) one so resale is great. They are orange to 40 so take the definite skill up.
Light shield kits: We go back to light shield kits because itÂ’s just elegant due to the minimal assets. ItÂ’s yellow but if youre on a financial plan itÂ’s the way to go.
Handstitched fur boots: Stuffing item just to get to 55. Vendor trash.
Embossed fur gloves:
Fine fur belt: Another grey dicer to get to 100. **DONÂ’T MERCHANT THESE** (YouÂ’ll see why in a bit)
Medium shield kits: Just like light shield kits, they are rational on the assets and will sell on the AH.
Dark fur boots: Stuffing item. Merchant trash
Dark fur belt: THIS is the explanation we kept those fine fur belts. Almost no assets (minus the hide) and these things sell fine on the AH. I put 4 up at 50s and they all sold earliest time. IÂ’m gambling you can get additional.
HillmanÂ’s shoulders: The wonderful grinding item. Rational assets and they sell very fine. These shoulders are the primary civilized green for an up and approaching rogue/feral druid. DE is also an selection but youÂ’ll do superior to AH them.
Heavy shield: Identical as light and medium shield kits. AH them or give them out to guildies.
Green fur bracers: Nothing electrifying about these. Crappy stats but the best selection for leveling at this spot. I propose DE for the apparition dust/GME
Guardian ornament: Merchant trash.
Well, there you have it. Leatherworking 1-200 with occupied categorization. This is not the be all end all of LW grinding but more of a guide for individuals looking for a speedy, semi-painless technique to power level. These are many other patterns that sell well while youre mountaineering the LW ranking. Give those a try if youre skilling up while you rank your personality.
ENJOY!!!
.
WOW Leveling Weapon Skill simple As A Hunter
When you get your variety new uber mace and you just bought the ability to utilize it...what do you do? BEAT STUFF! However...by spamming Wing Clip rank 1, you ability up greatly quicker. It counts a hang, thus squashy you 20-30 extra probability to proficiency up per mob. Use rank 1 to preserve mana and keep on trucking. Your pet will do the majority of the tanking, so attach to low lvl mobs
Wednesday, August 8, 2007
WOW Midgame Guide Mage Leveling
This is a guide to leveling as a mage. I'll handle on subject such as: leveling methods, spectacles, and mechanism.
The rank
The mage is element of the sacred trinity of MMO-classes: combatant, celebrant, mage. The mage is the emperor of DPS (in particular after 1.11) and horde be in command of (CC) and has utility as able-bodied (water/food/portals/buffs).
Leveling methods
As a mage you contain 50% additional options to level, than other classes cover. Either you wish, I greatly recommend responsibility nobody however instances from 58-60 to gear up and search out all your key quests completed. Not doing so, means lost out on a enormous quantity of XP.
The time-honored traditions are:
Grinding:
Not much to say about this. You destroy mobs, they grant XP, you lvl. If you don't have a widespread acquaintance of where quests take you and which categorize is best, grinding is appealing quick for leveling.
It can be appealing unexciting, but listening to music or being on Vent/TS helps a lot. Get a rhythms available and reside in it. Take breaks once you mana up to not go completely unsighted :)
The subsequent is pretty excellent record of where to grind which mobs. It is however from a Horde point of view and you need to scroll down a bit to get to the guide :) If you examine the whole bit, there are some suggestions for alternatives, which effort just as well...if not improved.
wow leveling game forum
In addition to the subsequent lists some polite association spots for grinding. Also are various suggestions on questing.
wow knowledge
Questing:
If you be familiar with your manner approximately the planet, this is the greatest technique to level up. This is also recognized as gresting to various. Civilized horde guides are a small number of and distant between (there are some on this site), association have it a lot healthier.
Horde - if you are horde, use Joana's guide. That will obtain you from 1-60 in 5 days /played. It's written from a hunter perception, so my suggestion is astounding your development in the guide by a lvl or two. Other than that, there are some (admittedly with holes in them) guides here in the strat division. A plan is to struggle and transform the subsequent association guide.
forums blizzhackers is the text guide (thanks Bay_Cassius
video wow world of warcraft levels are links to all the videos (thanks sQren)
association - if you are association, you got it through! The following guide will promptly and simply take you from 30-60. Reason it's 30, is because of the quests pre that are in and around the starter areas, so just level promptly to 30 and you are locate.
wow Knowledge Base
AOE'ing:
This is where the mage can level another way. By using their region of achieve spells, they can annihilate scores of poorer level enemies, thus in advance knowledge quickly.
The most inclusive guide to AOE spots is from the administrator WOW forums
forums world of warcraft
Doing it this way, takes some knowledge and it goes a lot smoother if you doing, moreover with a different AOE division or a healer. But you will level pretty quickly.
Talent Specs
For leveling I propose Fire, then arcane or frost. For most advantageous leveling, you ought to respec at 58-60, when you start to attack. When you start to end-game raid, you should respec once again. I will also make a mage end-game guide, where I will handle ahead these points.
Some people suggest ice for leveling, especially after 1.11, but I still desire fire: injure from frost is reliant on crits and fire isn't so much. The base fireball has superior DPS than frost and with fire you have longer array.
Here is a small conversation of fire vs frost.
wow game topic
This is the spec I suggest for leveling. This works very well when grinding, since you can DPS comparatively well in melee with burn or wand. Of course, it also works for gresting :) :
wow talent
Center of attention on improving your fireball up to lvl 40 (abridged cast time first, then shock. Rest is up to you), then put 7 points in hidden up to wands, then the rest in fire and lastly the last points in arcane.
technique of pulling: Max range, then Pyroblast, Fireball, Fireball and then either fireblast/scorch/wand until dead (if you are lazy) or Frost Nova, get range, Fireballs until dead.
This is the spec I suggest for AOE'ing. It's based around frost and it's AOE abilities.
wow talents ice
Go up through ice to enhanced Blizzard, then plug out arcane, then go ice until 60.
technique of AOE'ing: If the mobs are grouped, get max range, pop Ice Barrier and Blizzard them. You should be capable to get 2 off. Then Frost Nova and Cone of Cold and Arcane Explosion until they die. If things get too hot, Ice Block, Frost Snap, Frost Nova, Ice Barrier, get range and reiterate.
Gear
If you are grinding or gresting, you should go for +dam gear. Fireballs are on a 3.5 sec radiate time, so get the full consequence from the smash up gear. Mana isn't really a alarm since you have on the house drinks. Sip after every pull or every other pull, then you'll be fine.
If you are AOE'ing, you need a mix of INT and STAM if you don't have a healing buddy. You will mostly be casting instants or long channeled spells, so you will not get so much use out of damage.
When you start getting to 50+, this is a list of damage gear you should get:
wow games
And to further supplement the above list, this is from the official forums
World of Warcraft Power Leveling Guide
The primary thing you have to bear in mind is the whole reason of power leveling is to exploit knowledge in the slightest amount of time. There are a entire lot of dissimilar World of Warcraft guides pertaining to power leveling but the most essential aspect is to do what machinery for you and toss the whole thing else out.
I'm going to list a fundamental formula for power leveling. Pursue this guide and power leveling will be a zephyr.
First, some world of warcraft guides inform you to do quest after quest at the same time as other guides tell you to drudge your heart out. In fact, the greatest technique is to merge the two, but just do the quests that have you kill X quantity of creatures or assemble dropped items from creatures you are grinding.
NOTE - Be sure to verify the drop rate of the items required and if the drop rate is enormously stumpy don't carry out those quests.
Next, you will desire to download and install an addon which will show you the amount of knowledge obtained per hour. I usually shoot for about 20-30k per hour from level 30-49.
In my opinion, you will want to just do quest after quest until level 20 because ahead levels at this point in the game is enormously simple and fast just by doing quests. After that undergo complimentary to toss in grinding with the questing.
Monday, August 6, 2007
WOW Warcraft Level 1-60 in 7 days WoW Guide
0-15 - Questing fastest possible exp.15-20 - The Barrens - Harpies *15-20 - The Barrens - Bristleback(s) *20-25 - The Barrens - Bael Dun Exavs *20-25 - Hillsbrad - Hillsbrad Farmers (etc)22-26 - Thousand Needles - Galak Scouts (etc) *26-30 - Hillsbrad - Mud Gnolls *25-30 - Thousand Needles - Grimtotems30-38 - Shimmering Flats - All monsters. *38-40 - Dustswallow Swamp - Very North East Islands, Murlock Warriors/Oracles.Horde And Alliance Grinding Spots:40-46 - Ferales - Woodpaws (stay away from the ones that disease forslow casting speeds) **46-48 - Ferales - Frayfeather Skystormers *48-50 - Ferales - Harpies48-51 - Southwest of Gadgetzan - Thistleshrubs *50-54 - Western Plaguelands - First 'field' to the left, assorted monsters.54-60 - Western Plaguelands - Scarlet Lumberjacks52-60 - Eastern Dire Maul - Lashers ***** = Recommended
EXP Rates:Levels 30-40 = 18-20k exp/hourLevels 40-51 = 20-25k exp/hourLevels 52-60 = 40-50k exp/hour (Dire Maul)
Note: I recently took off the Western Plaguelands spots off therecommended list because of the release of the Honor PVP system. Ifyou are on a PVE server, these spots should remain perfectly fine foryou. If you're on a PVP server, try the spots, however, if you'rebeing ganked, just switch back to Thistleshrubs or the Un GuroElementals until level 52.
Spell Usage and Order:Typically, you don't want to use spells such as Arcane Missiles, FrostBolt, Cone of Code, and other horrible DPM/slow spells. Your basicspell order should be something similar to; Fireball, Fireball,Fireball, Frost Nova + Strafe Away, Fireball (Until low HP), Scorch(Until dead). Of course, this doesn't work for everything, but you getthe general idea.
Tip: Strafe SIDEWAYS away from monsters, instead of just backing up.Backing up is 70% movement, Strafing sideways = 100% Movement. I'veseen LOTS of mages just back up. Getting optimal distance helps a lot- especially if you're using intelligence gear.
Tip: Loot fast! Shift + Right click the body of the monster toauto-loot everything. So many people don't know about this feature,it's amazing. I admit, I didn't even know about it for a very longtime.
Knowing Your Mage:Knowing how much damage your spells do helps A LOT. This doesn't onlyhelp in grinding, but with PVP too. I would suggest getting a UI thatdisplays the opponents (monster/player) HP as a percentage. This makesit easier to familiarize yourself with damage. I suggest using eitherNurfed's UI or CT Mod. Personally, I use CT Mod and some of the Nurfedadd-ons together. The general point to knowing your mage's damage, isoptimizing your mana use. You don't want to cast a fireball when themonster has only 10% health left - because your fireball's normally doaround 20%. Get the idea?
UIs and Add-ons:As I just previously said, I personally use CT Mod with some of theNurfed Add-ons. However, there are some other good UIs out there, suchas Gypsy that lots of mages use.
As for add-ons, I also use the following:CastAway: Spell Sequencer with adjustable reset timerSpell Alert: Notifies you when an enemy monster/player starts casting,and includes what spell they're casting.CoolDownHud: Displays transparent icons on screen of the spells thatare on cooldown, along with how long is left on each.StatusBars: Displays your HP/MP at the bottom of the screen.Decursive: Lets you bind a hotkey to decursive, which will cast removecurse on you/your party/your raid, if they have a curse on them.You can find these UIs/Add-ons at www.Curse-Gaming.com.Mage Gear
Initially, I would suggest all mages get any * of intelligence gearpossible. Max your mana out as much as you can. If not, settle forEagle/Owl gear. You don't want to start having eagle gear equipped (asa priority) until 40+. Meaning, every time you go to AH, check outgear for levels 40+, because eagle gear gets harder to come by.What about AOE leveling?
Lots of people claim AOE leveling is the best possible way to level atall times. I haven't found this to be true. However, there are certainspots/levels when AOE grinding is the best and easiest way to level;the major and most popular spot being Dire Maul. If you solo EasternDM, you can easily obtain 40-50k exp/hour (yes, this is unrestedexperience). Are there more spots? I haven't find many other AOE spotsin which I consider viable. It's important to note that dyingdecreases your exp/hour rate A LOT, so if there's a good chance of youdying, it might not be worth the trouble at all. However, I must saythat if you have a priest, then AOE leveling becomes a much betterpossibility. However, I wouldn't design my talents around that forobvious reasons; you always will need a priest to level at maximumspeed, and it's not solo.
Wondering how to AE grind DM? Talents, What's The Best?!
I've leveled 3 mages past level 40, in retail. Two of them being 60,and the last one being 40. This doesn't include any of the betas. Ican safely tell you from what I've experienced, a pure fire build isthe fastest way to level initially. This doesn't mean being pure fireat level 60, however. As many know, talents such as clear casting arevery good. I've toyed with this a bit. I've noticed clear castingdoesn't start making a good amount of difference until around 40-45.So, I would suggest picking a pure fire build (please stay away fromsome of the less-used fire talents, such as flame strike), and have itplanned out in a way that when you hit 45, you'll have 16 arcane andthe rest into fire. Why? 16 arcane is IAM, Clear casting, Evocation,and IAE. All the necessary and supporting spells a mage needs.Tips: Read Alcaras's thread on talents. Planyour build in a way that meets what I said, but conforms to one of thearcane/fire // fire/arcane builds. This might save you some cash inthe long run, while giving you the opportunity to test out one of thebest viable builds in the game.
Managing Your Time Away From GrindingWoW is a very easy place to waste time in. From constantly checking AHto doing professions, you can find yourself with a huge amount ofwasted time on your hands if you don't pay attention.-When checking AH, check for gear for later (but not too far off)levels too. Doing this will save you AH trips in the long run.-Know what spells you get every two levels. Typically, it isn't worthinterrupting your grinding if the spell you receive isn't going toincrease your grinding time. If, for example, you're getting a newfireball spell, that's definitely worth the trip.
-WoW is WoW. There is no getting around it. Traveling in WoW takes ahuge amount of time. I've seen a huge amount of people go looking forbetter pits, for an extra 1-2k an hour, instead of just sticking itout and getting that 20k+ for that amount of time the other guy wastedLOOKING for a place to level. Even with teleports, don't foolyourself, try to limit your traveling as much as you can.
- Professions. Professions are a very popular time waster. STOCK UP.Instead of turning clothe into bolts, and bolts into gear, every timeyou get materials, STOCK UP. Do it all in big bundles. Keep thematerials in your bags if you don't need the space (some spots don'tdrop so much, some do), if not, stock it up in a local bank.
- Instances. Lower level instances are such a waste of time for amage. The equipment received from doing them doesn't increase yourperformance like melee classes. I suggest skipping the lower levelinstances and head straight for the ones that matter; the end-gameones.
-Dying. As I said earlier, if you're dying a lot, it might be best tochose an alternative pit. Dying reduces your exp/hour rate a lot. Itpretty much is equivalent to AH trips as a mage.Best Professions For A Mage
This is typically different for the type of server you're on. The bestoptions for a PVP mage are Alchemy and Engineering (I cant confirmEngineering myself, but there's a large amount of mages that think so,so I'll go with that for now). Other options would be Enchanting andTailoring. I wouldn't suggest tailoring, I consider it quite useless.I've had 260 tailoring on one of my mages, maxed tailoring on another.There's very few items you can make that you'll find useful, mainlybags. Tailoring is probably a lot more useful on a priest.Mage Armor or Ice Armor?
It really depends on the monsters you're grinding on. You'll want touse Mage Armor when you can. Although the spell does very little, thatlittle might be the 20 mana you need to caste a scorch or fireball tofinish a monster up. If the monsters do quite high damage, use IceArmor. An example of this, would be (from experience): Woodpaws inFerales don't hit hard if you level on them correctly (the basic spellorder I stated at the beginning of this guide), but the Stormers(initially) after Woodpaws hit faster/harder, so I had to use IceArmor to grind there (only the first level).
The 1-2 Levels Before A New Fireball SpellThese levels can be VERY painful. What I found to help a lot is savingall quests for these levels. Even if, for example, it's quests youcomplete by simply grinding on monsters (Shimmering Flats), don't turnthem in until they're going to turn gray or you're on one of thelevels before a new fireball spell. I do NOT suggest doing purelyquests, but knowing which quests are easy/grind-able on helps a lot.Also, a higher level friend might be more willing to help you, if theyknow it's the level (or two) before a new fireball spell, and theyknow you've stacked up quests so they have a wide selection to helpyou from. If you cant do this, simply keep grinding and deal with theextra couple hours or so of how long it takes to level. Personally,all I did was not turn in grind-able quests as long as I could holdout - until these levels came up.
Dealing With The Boringness Of GrindingThere's no way to get rid of it. There's ways to deal with it,fortunately. The basic ways are to simply play music while grinding,or position your TV to a location where you don't have to turn much towatch it, or chatting in game. Grinding doesn't require you to watchyour screen 100% of the time, even on a PVP server, so watching TVisn't too hard. A method I personally like is talking to friends, RLor on team speak, both are good choices to help you forget about whatyou're doing. One thing I urge everyone NOT to think about is how longit's taking to level, it'll make you extremely bored/frustrated.Why Do People Grind If It's So Boring?
A simple, yet complicated question. The simple answer is that we'repower gamers/PVPers. We want to get as strong as possible as fast aspossible. The part where it gets complicated is where casual gamersand such are reverting to grinding, too. With the current state ofWoW, there's very little reason to do quests. One of the only reasonsis that you get more involved with the story/history of WoW. Anotheris that it is more entertaining than grinding. While I'm not going totry arguing with either of those, I will tell you the following:There's very few rewards to doing quests, one of thembeing able tobuy mounts from other races in your faction. This, funny enough, isn'tvery possible. The other being you get discounts. I'll let you knownow that you can easily obtain an honorable status by questing from 1to 14-15, which is what I did. Grinding rewards better than questing,more materials, more gold, more of a chance to receive rare drops(blues that bind on equip), and most importantly, faster/better exp.Also, you can grind to 60 and then proceed to do instances, whichmeans you end up with the same gear as everyone else, but faster.How long did it take you to max, using these methods?
A bit over 7 days. Of course, it can be done faster, if you alreadyknow all of these spots, fallback spots, etc, and if you go afire/arcane build (I went Arcane/fire). Infact, people have alreadymaxed faster than I did using this guide.
Mage Macros:
Here are some macros for mages. They work great for their purpose.Polymorph Macro
Description: Announces the gender of the target, as well as their level.script if UnitSex("target") == 1 then SendChatMessage("Sheeping Female" .. UnitLevel("target") .. " %t","say") elseSendChatMessage("Sheeping Male " .. UnitLevel("target") .. " %t","say"); end/cast Polymorph(Rank 4)Counter-Spell
Description: It will cancel whichever spell is casting and castcounter-spell. Works GREAT in PVP./script SpellStopCasting()
/script CastSpellByName("counterspell")WOTF
Description: When you get feared in PVP, you automatically lose yourtarget, this will automatically target the last person when usingWOTF.
/cast Will of the Forsaken(Racial)/script TargetLastEnemy()Reparty:
Description: This will leave the party and reparty the person of yourchoice, resetting the instance. Very helpful with Dire Maul. Replace"Person" with the players name./script LeaveParty()/invite Person
Wednesday, July 18, 2007
WOW Alliance Leveling Guide
quest from levels 1-40 and from 55-70.
Starting area (darnassus,elwynn,dun morogh,azuremyst isle)Do LOTS of questing in these areas, dont even grind at all. This should get you to level 10-12. The best starting place is dun morogh.
Advanced area (westfall,bloodmyst isle,darkshore) In these areas you should quest about 65-80% and grind the rest.This should get you to level 17-20. Bloodmyst isle is the best place of all these.
Duskwood and redridge mountains is the best place for levels 19-22. Here do about half grinding and half questing. Duskwood is the better place to get levels of these two places but they're both nice places. After you hit level 22 head over to stormwind and get some new weapons and armor, also pick up a one gathering profesion and one crafting profesion that are related to each other (examples: herbalism and alchemy, blacksmithing and mining, tailoring and enchanting, skinning and leatherworking)
Ashenvale and the wetlands are good places to get from 22-25. This is where grinding takes over. Grind a lot and quest as much as you can, as there aren't many quests in these places, they will get you a ton of experince though.
Hillsbrad foothills and deadwind pass are the only places to go to get to level 28. There aren't many quests here so you have to grind.While you're at these places remember to skin things and mine ore and collect herbs for your crafting profesion. Head to stormwind once you hit level 28 and get some twink shit 'cause you're gonna need it.
Stranglethorn vale is a dangerous place for a badly geared character so if you dont have good items go to arathi highlands.In STV grind on tigers and gorrilas or whatever you find.You will probably get ganked a few times but it doesnt do 10% damage to your items, just find your corpse and respawn. Arathi highlands is a little bit of quest but mostly grinding. You should get to levels 31 or 32.
Go to thousand needles now. Grind and quest here until you're level 34.
Dustwallow marsh is the place to now. Grind on whatever you find. If you like to piss the horde off go to the barrens and kill horde NPC's.You can get to level 40 easily here. Here is the end of the 1-40 guide and now is the 55-70 guide. Hope you enjoy it!
Eastern plaugelands and western plauglands are the place to go now. I think the EP is easier at a low level so go there first till youre level 57. Go to WP now till you're level 59. Quest a lot here and grind some to.
Winterspring is the place to go now. There is a major goblin town there so you can pick up quite a few quests there and just kill stuff there until you're half way to level 61. Now the outland guide comes into play. You will need the expansion for this.
Hellfire penninsula is where you go now. Quest until youre level 62.
Zangamarsh is where to quest now. Get to halfway between 63 and 64 and go to tekkor forest.
Tekkor forest is the place to ace. Quest and grind to level 66. Remeber, get ores, herbs, and hides so you can level up your professions.
Find some monsters to grind on that are easy to kill and get to level 68.
Shadowmoon valley is your final destination! Quest and grind till you are level 70. Get your flying mount now and do some end-game dungeons with some friends. I like the swift green gryphon the best.
TIPS
1.Make a level one alt that sits around stormwind or ironforge that handles all your auction house needs and sells your stuff.
2.If you can't afford stuff I recommend buying the World of Warcraft Cash Creating Guide. I can make 100-150 gold with this per hour easily at level 70.You can still make 50 gold an hour at level one with this guide.
3.You can solo this whole guide so don't get in a group unless there is a lot of people where you're going.
------------------------- Author -------------------------
I have a level 70 paladin,70 mage,70 hunter,70 priest,70 druid,70 warrior,70 warlock,70 rogue and 68 shaman on the Haomarush realm. I have 13458 gold to be excact.
WOW Priest Grinding guide 1-60
Do very, very few quests from level 30 to level 52. Then do quests as quickly as you possibly can until you ding at 60.
Levels: 21, 22, 23, 24
Where: Southeast Duskwood (Tranquil Gardens Cemetary)
Mobs: Level 21-23 Skeleton Warriors/Mages
Comments: The area is packed with mobs and has a fast respawn rate. Should get around 18,000 EXP/hour here. Do the quest titled 'The Night Watch' because it is a really good grinding quest.
Levels: 24, 25, 26
Where: Northwest Duskwood (Raven Hill Cemetary)
Mobs: Level 23-25 Skeletal Fiends/Horrors
Comments: If this area is packed with players, you can always jump over to the Ghoul area north of the Skeleton area. Watch out for Mor'Ladim. The second 'Night Watch' quest is here. Raven Hill is rather far away from the graveyard; don't die as you will have a long walk.
Levels: 26, 27, 28, 29
Where: Duskwood
Mobs: Level 27-29 Ghouls (Raven Hill Cemetary/Catacombs), Level 26-30 Ogres (Ogre Mound)
Comments: I'm sorta at a loss about what to say for these levels. The Worgen quest gives a 24.2 dps wand (if you didn't do BFD) and the Bride of the Embalmer quest gives a 7 INT/7 SPR pair of shoulders. Do whatever for these levels, but if you're going to quest it up in Duskwood, do bunches of quests at a time to minimize travel time. Set your hearth to Darkshire, also.
Levels: 29, 30, 31, 32
Where: Northeast Duskwood (Manor Mismantle)
Mobs: Level 29-30 Fetid Corpses
Comments: There are two treasure chests here (one in the middle of the area, one in the house). Be careful of Stalvan inside the house; stay away from him since he curses you. You'll need to remove the disease these zombies give you. You'll get lots of wool and a bit of silk from here.
Levels: 33, 34
Where: East Desolace (Kolkar Village)
Mobs: Level 31-34 Centaurs
Comments: There is one grind quest here for Centaur Ears, and the quest reward is a 7 SPR ring. You can easily get a ton of silk and mageweave here. Level 33-36 were the slowest leveling paces and the most painful. I'm wondering if there are better places to grind than in Desolace (e.g., Arathi trolls perhaps?). If you want my personal opinion, avoid Stranglethorn Vale, especially if you are on a PvP server as you will not get anything done quickly.
Levels: 35, 36
Where: Southeast Desolace (Magram Village)
Mobs: Level 32-36 Centaurs
Comments: This can be a tough area to grind in, if you let it be. You have to find the correct spot and just get in a groove. For me, I used the spot on the map where the land juts into the lake to form a peninsula. There is a small tower near, and you can cross the bridge and kill the mobs on the island if you would like. Beware and avoid the Pack Leaders at all costs (they spell easy death). Figure out their movement paths so that you can avoid them.
Levels: 37, 38, 39, 40
Where: Northwest Badlands (Dustbowl)
Mobs: Level 37-39 Lesser Rock Elementals
Comments: Your greatest grinding will probably take place here. Your mount money will come from here. Elemental Earths sell for 75 silver to 1 gold a piece on the auction house on my server, and stacks of 20 Solid Stone sell for 1.5 gold to 2 gold. Make use of the auction house! At level 40, I had about 200 gold thanks to Badlands. The Elemental Earths are also good if you are a tailor (powerlevel your tailoring skill with the Earthen Vest pattern. There is also a grind quest for the Lesser Rock Elementals. IMPORTANT NOTE: Make sure you are NOT using a nature-based wand. Elementals are IMMUNE to nature damage. If you are an enchanter, you can craft yourself a Greater Mystic Rod (level 175).
Levels: 39, 40, 41, 42
Where: South Badlands (Mirage Flats)
Mobs: Level 39-40 Rock Elementals
Comments: These guys are located very south in the mountain area. Another grind quest here. You'll continue to get fast experience and make big money here. The only downside to grinding these Elementals in Badlands is that you won't have much mageweave (if you're a tailor). At level 40, your EXP/hour will shoot up to around 30,000!
Levels: 42, 43, 44, 45
Where: Southwest Badlands (Camp Something)
Mobs: Level 42-44 Greater Rock Elementals
Comments: There are two areas with these guys, one to the east of the Ogre cave and one to the west. The eastern area in the hills is the larger of the two and works best for grinding. The area is circular, so you can just go around in circles over and over again. If the eastern area becomes packed with players, you can switch back and forth between the two areas easily. Also, there is another grinding quest here.
Levels: 45, 46, 47
Where: East Tanaris (Lost Rigger Cove)
Mobs: Level 44-45 Southsea Pirates
Comments: After 9 levels in Badlands, you finally get some change of scenery. This area can be have quite a few players around, so you'll need to be fast. As a Shadowpriest, you should kill (and recover) things FAST, so you grind very well in crowded areas. There are five quests of note here, most of them starting in Steamwheedle Port (Northeast of Gadgetzan). There's a pirate hats quest, two WANTED quests worth doing, a grind quest, a ship schedule quest, etc. The map fragments quest and the Find OOX-117 quests are NOT worth doing, by the way. You'll get decent Mageweave cloth here. Grind both inside the fenced area and outside it, just wherever there are respawns. Work your way around.
Levels: 48, 49, 50
Where: Southwest Tanaris (Thistleshrub Valley)
Mobs: Level 47-50 Thistleshrubs
Comments: More elementals (so don't use that nature-damage wand). These are great for alchemists since they drop Gromsblood, Blindweed, Ghost Mushrooms, etc. The Rootshapers go down VERY quickly for mobs at this level (low 2000s HP). There are two quests here (both in Gadgetzen, one is for Noggenfogger). I experienced a high green drop rate here and even found a purple (Flurry Axe sold for 300 gold). You should be hitting 33,000 EXP/hour here.
Levels: 51, 52
Where: Southwest Western Plaguelands (Sorrow Hill)
Mobs: Level 50-52 Skeletons/Ghouls
Comments: This is very tricky grinding. This area will be very crowded, so you may not want to grind here at all. For these levels, I sometimes logged on late at night and did these when the server population was low. This area is very streaky. For a few hours one night at like 7pm, I grinded totally undisturbed. It is a great area since the mobs are weak, you get Runecloth, Scourgestones for Argent Dawn reputation (keep that A.D. Commission equipped!), etc. Right near a graveyard if you die. You also might want to consider grinding in Felwood for Timbermaw reputation or even for Felcloth during these levels, but that will probably be just as crowded.
Levels: 52, 53, 54
Where: Un'Goro
What: Quests, Level 52-54 Tar Lords/Lurkers
Comments: I held off on Un'Goro until level 53 for a reason. On my last character, I quested in Un'Goro starting at level 50, but I found I was unable to do half the quests and by the time I reached level 54-56, I was dry on quests everywhere. The Tar Lords/Lurkers are EXCELLENT to grind since they drop Living Essences (which you can either use for Timbermaw recipes, Hide of the Wild, or just the auction house). These elementals drop herbs also. This spot's very near the camp (vendor/repair). It is important to note, however, that you should begin doing quests again. Do all of the quests in Un'Goro with few exceptions. You probably don't want to do the entire Linken Chain since it involves a lot of travelling, but you can do the first few parts before giving up on the chain. Be wary of the Pterodax quests. Don't spend a lot of time on them. Try to keep an eye out for Pterodaxes while you're riding around like an idiot collecting soil (for a quest in Darnassus, if you're ever near there) and crystals.
Level: 55
Where: Felwood
What: Quests, Level 48-50 Furbolgs/Level 51-52 Satyrs
Comments: Felwood is a tricky zone, but many of the quests here are worth the travel if you do and turn in several at once. While crisscrossing across Felwood, I completed the Timbermaw Ally quest several times. You will want at least Unfriendly reputation so that you can access Winterspring. The Satyrs drop Felcloth, but these areas will be crowded with farmers. In my experience, the northern area (Jadefire Run) was very crowded, but the southern area wasn't. You can probably get 3/4 of a level out of Felwood. Note that the quest where you have to explore the craters and kill 2 Entropy Beasts (or whatever) is incorrectly marked elite (you can solo it just fine).
Levels: 55, 56
Where: Winterspring
What: Quests, Level 53-56 Winterfall Furbolgs, Level 55-58 Yetis
Comments: Felwood and Winterspring go hand-in-hand, and you'll run back and forth between them a lot. When you reach Winterspring the first time, you should have two quests from Un'Goro that direct you to Donova Snowden. Most of the quests here are pretty easy and straightforward. The Yeti-Fur one is a bit difficult, so try not to focus on it in particular. Try to do it gradually as you ride around Winterspring. If you can catch the furbolg areas free in the western part of the zone, you can grind there for easy EXP and reputation (the Totemics are very weak). The Yetis in the eastern regions and caves are great grinding as well. Note that for the Winterfall Runner quest, there is one Winterfall Runner in Deadwood Village in Felwood that you can kill to obtain the package (so you don't have to run around searching for those three runners). Also, the Recipe: Mooncloth pattern can be bought from a vendor in Everlook.
Levels: 56, 57
Where: Western Plaguelands
What: Quests
Comments: Western Plaguelands is most definitely an awesome zone in the game. There are so many quests here in such a small zone. Do all four of the cauldron quests. Try to get a group for Araj. At level 56, I was able to do the 'All Along The Watchtowers' quest without aggroing the elite inside the towers (inch up to the door slowly). There are a couple quests that start in the Inn in Andorhall. At the first farm, there is a ghost inside the house that starts a line of quests. At the second farm, there is a diary on the floor in the barn that starts a line of quests. At the third farm, there is a dead druid in one of the houses that starts a line of quests.
Additionally, there is a lone human in the northern part of this zone that starts a line of quests dealing with the Scarlet Crusaders. The final quest in this line is probably one of the best quests in World of Warcraft. Tip on soloing it-- PW:Fort, Inner Fire, PW:S, jump on your mount, ride like hell through Hearthglen, use Psychic Scream at the bottom of the tower where the two Paladins are, renew/shield yourself going up the tower, make sure you get credit for the quest at the top of the tower, jump off so that you land on the wall beneath and don't take as much damage, use a potion/Desperate Prayer if applicable, run like hell out of Hearthglen. 6200 EXP and 1.75 gold quest reward. I was averaging about 50,000-53,000 EXP/hour during this time.
Levels: 57, 58
Where: Eastern Plaguelands
What: Quests
Comments: Tirion's quests are nice and lead to the eventual 'Of Family' quest in Scarlet Strat (which gives an AWESOME cape). They are grueling and take a while, but they are well worth the EXP and the latter quests in the line. Be very careful of the quest 'Of Forgotten Memories.' It is very unlikely that you can solo it. Slowly make your way toward Light Chappel's Hill, killing all the Bats/Hounds/Grubs and doing a couple Darrowshire quests. There are a lot of Bats concentrated near the Marris Steed, and a lot of Grubs Northeast of that tower near there. Avoid the quest where you have to explode the eight Ziggurauts (takes too long). There are some frustrating quests here where you have to gather a list of supplies or bring something from another zone (e.g., the Fragments of the Past quest where you need Crystal Restore from the Northern Pylon in Un'Goro and a quest item from outside Dire Maul). You'll probably want to avoid these quests. You'll dip down to 40,000 EXP/hour here, but that's still pretty good.
Levels: 58, 59, 60
Where: Silithus
What: Quests, Level 57-58 Rock Elementals, Level 58-60 Twilight Cultists
Comments: Find a group to do all of the elite Hive quests at once, and you'll get nearly half a level upon completion of all of the quests. You'll be grouping a lot in Silithus. You can grind Scorpids for Scorpid Blood drops if you want, or the Rock Elementals for Essences of Earth. The Twilight Cultist camps will probably be crowded with people farming gear/tablets, but then again this entire zone is packed but very fun!
In conclusion:
If you plan on healing in end game raids, you'll probably want some variation of Disc/Holy (31/20 or 26/25 seem to be the two most popular versions). If you want to respec, you can do this at any time after about level 56, but I recommend just rushing through to level 60 while you're still Shadow. Also, you might want to PVP your way up to Sergeant for that additional 10% discount before you spec healbot. Of course, you don't have to spec healbot at all. Spec whatever you want.
WOW Hunter Powerleveling Strategy
Powerleveling other players or other accounts can be hard at times since the way the xps work in wow
sure we all know get on a high level character and help players do quests is probably the easiest but grinding is just much more fun.
heres how i did it with a hunter.
My wife has a low level hunter and I have a level 27 hunter
our basic idea was to try to get her to my level as fast as possible
We are both night elves
1-10 just do the newbie stuff, quests.. can be done in a few hours until you can do the taming quest... once you can tame the fun starts.
ok now that you have tamed a beast.. we moved on to Goldshire. We just asked a mage in Darnassus to port us.. Most mages are nice and will port newbies without charge. Just be nice when asking
Do /who mage
that will give you a list of mages in Darnassus
ok now you have arrived in SW
goto goldshire .. and make a new home. You will be here awhile
pick up all the quests in goldshire..
at this point my wife grouped with me
I did all the quest for her and setting loot to free loot so she can loot whatever.
ok so now we done all the quests.. move on to westfalls .. do all the quests... while grouped.. same as above
ok now the grouping is done. time to grind...
at the time .. i just tamed some black wolf in duskwood for this. I normally use a lion but for this i used a lower level wolf..
why lower level? well there is a reason. I dont want my wolf hitting too hard but i want it to get agro..
ok so i tell my wife ok ungroup.. find a mob 4 levels higher or so
her first arrow shot is con
(she gets first hit)
send pet
now at this point her pet is getting smacked down.. while shes firing off arrows..
I send my not so uber pet in.. and it hits mob once.. doing very little damage but it gets agro..
now constantly hit pet follow.. YOU MUST CONSTANTLY HIT IT OR IT WILL TURN ON THE MOB
as i was hitting the pet follow button i went around in a circle around my wife as she was firing off arrows at the mob.. her pet was hitting mob from behind but mob was constantly on my pet.. since my pet pissed it off really good. My pet is taking a beating but its all good cause it was still a bit higher than the intended mob.
anyways.. my wife was getting great xps for this as if she was in the double xp bracket but she was in purple bars.
anyways not a big major exploit or anything just a cool trick if you have the patience.. and you cannot get banned for this. this is no more than really kiting EQ style in the world of warcraft
WOW BCC Level 1-60 in 4 days
* NOT A NEWBIE FRIENDLY GUIDE *
* ONLY USE IF YOU KNOW HOW TO PLAY WOW *
------------------------
This guide has been proven to work; 1-60 in 4 days
of /played time, NOT 4 days literally; just so you
don’t !@#$%^&* about it.
=============
Profession - powerleveling 300/300 -
Obviously everyone has a different way to do it and mine is not the best,
or the most efficient way to do it. But here are a few things we did to level :
1a. For speed leveling - you should not be afraid to fight when you are in
low hp/mana. we kept pulling on our Shaman until we was down to about 10%
hp and 10% Mana. That cuts down on med time.
1b. The key is to grind on mobs that are 1 or 2 lvls above you and
complete quests while you are doing this
2. You're going spend tons on food/water/bandages
3a. for casters, buy good wands every few levels. Get cookie's stirring rod
from VC and buy the rest as you go. Maybe a new wand every 5-7 levels.
That way you can cut down on med time by wanding the mob when it is at
10% health so you can naturally start to regen mana
3b. for melee - bandage ,bandage, bandage and buy good weapons every
few levels
3c. if you can afford it, pimp yourself out (caster get +dmg gear, melee
get +attack power gear) the harder you hit, the faster things die, the
faster you get xp. Even that means you spend more time sitting down
eating/drinking (that only takes 15 seconds max)
Here’s what to do:
The Times listed are w/out rested XP
Human/Gnome/Dwarf -
Nooby zone (1 - 6.5) - yes, get to 6.5 ... that means killing just a handful
of extra mobs. If you are just grinding and doing quests this should take
you 1hr
** now go to IF or SW and pick up skinning (this will help offset the costs
of buying your gear and buying food/water) Highly recommend that you
spend 20g and get yourself 4 runecloth bags. In order to power level
yourself you can't be going back to town to sell things every hour
Outside IF/SW (6.5-11) - pick one (don't go between SW and IF cuz that
takes way too long) you're going to need to grind a bit but this will take
you 3-4 hrs of played time (again, no chatting is involved here ... typing
just slows down your DPS and slows down your leveling) ^_^
Loch Modan (11-13) - the first few quests here are easy to do. Kill spiders,
bears, boars. Kill little kobolds. Kill trolls. You can skin and get cloth to
make bandages. 2 hrs played
Westfall (13-16) - Complete all the level 12 quests and then grind on the
Harvest Golem/Watchers near the north part of Westfall. There should be 3
farms that have level 11-13 mobs. Then grind on the higher level ones on
the West until you hit 16. While you're running around the farms, grinding
on these mobs - complete the other westfall quests. 4 hrs played
*be sure to do the defias brother hood quests
*don't forget to pick up the quest 'dry times' and start buying the alcohol
form the different places
Loch Modan (16-1) Cool - come back here and do a few more quests. You
should be able to complete them quickly since you are such high level.
Don't forget the quests in the digging site to the east and the other building
all the way in the southeast corner (i forget the name of it) 4 hrs played
Redridge (18-20) – quest, quest, quest and grind on Murlocks or the
Kobolds (forget what they are called but they are all over the mountains to
the north) 4 hrs played
**DING ** have someone run you through the Deadmines 2-4 times (until
you get some nice gear) 2 hrs played
You should now be at 1 day /played
Redridge (21-23) - quest and grind on Orcs on the north east part of RR 4
hrs played
WETLANDS (23-25) - quest/grind on murlocks, crocs, the undead pirates,
the invisible dudes that walk in the river, the gnolls, etc (do not do the Orc
quests yet) 4 hrs played
Darkshire (25-2) Quest, quest, quest - the wolf guys, the comb quest,
the Undeads in the cemetery, etc, etc 5 hrs played
**find a kind soul to take you to the stockades (do all the quests there in
one run, not worth it to get gear)
Wetlands (28.5-30) - do the orc quests, raptor quests and then grind it out
on either one (Orcs if you need bandages, raptors if you want skins) 5 hrs
played
*if you can, find someone to help you with the last few Darkshire quest
(morbent fel, etc)
Hillsbrad Foothills (30-31.5) - these quest are probably green to you (if
they are grey and not part of a chain, skip them). You should be able to
kill Nagas and Murlocks on the south and get good xp. You can also do the
defias quests really quick. 2 hrs played
Alterac Mountains (31.5-33) - grind in the cave to the north (on the way to
AV) and then yetis ... just grind 6 hrs played
**DING you should be at 2 days /played** (maybe a little more if you
have been chatting it up
Arathi Highlands (33-35) - some quick quests here - you can grind on Orcs
or trolls
**at this time, have someone take you to SM and do some quests there. If
they can, run you through until you get some nice gear (class dependent
obviously) and you should be able to get a level or two from there.
Ideally, they would run you through the whole thing 4 hrs played -
obviously you may not find someone to dedicate 4 hrs for you, so go to
STV and start your quests there too ...
STV (34-40) - let us break this one down for you
**the key here is to pick up as many quests as you can, and complete
them all before turning them in. STV is FULL of chain quests. Kurzen camp
quests, Mastery quests, Troll tribes, etc**
(34-35) your first set of quests should get you a full level. Grind as much
as you can in the kurzen camp since its usually safe from ganking
(35-37) troll tribes (getting the tablets) and 2nd series of masteries and
the geologist co quests.
**@ 37 go to STV and pick up quests there
(37-40) singing blue shards, apes, raptors, tigers, panthers and troll
tooths? or whatever it is you need to collect from trolls. 20 hrs played
**if at any point you get tired of STV, go back to Arathi or if you really
hate grinding, go to Desolace or even Badlands
**or if you find someone nice, they'll take you to gnomeragan **
**DING - go buy your mount** /played 3 days
***We'll stop posting how much time it should take you so no one will get
depressed and hurt themselves but it slows down a lot from this point on,
now you really need to start buying that +dmg +ap gear***
(from this point on 40-50 should be about 4 hrs per level on average and
50-60 should be about 5-6 hrs per level)
(plus the levels specified from this point on are more strict, for example - I
wouldn't recommend going to sorrow hill before you are 50 cuz its not
efficient - same thing for Un'Goro before level 52)
Alterac Mountains (40-42) - Ogres (non elite) + humanoids (quest/grind)
Tanaris (42-45) - wasteland wanderers (grind, grind, grind) - get water
pouches and just grind. Trust us on this, you need to start grinding some
or you'll run out of quests and get stuckin between zones)
STV (45-46.5) - finish the quests here (pirates, Zanzil secret/Nagas, apes,
etc)
Tanaris (46.5-4Cool - Ogres (again grind, grind, grind) - you can pick up
quests in Tanaris and complete them if you want, but its faster to just grind
right now
Searing Gorge (48-50) - quests are fast and grinding is easy. Don't bother
getting the searing gorge key ... you'll never run through that door ...
Western Plaguelands (50-51) - sorrow hill - Chillwind point.
**I know this place is super camped so if you can't find pulls there, go
back to Searing Gorge or Feralas (there is a repeatable quest there on the
shore (right after you take the boat the little goblin there gives it)) or
even Azshara (but watch out for the farmers there!)
Felwood (51-52) - some quests, some grinding. Don't bother doing the
quests in the north by the cave that leads to Winterspring. Just do
whatever is green/yellow so that would be the first Furlbog quests +
Jadenar + whatever other quests you pick up from the south part of
Felwood
Un'Goro (52-54) - Bring your Mithril casing! (2 escort quests + lots of kill
quests + some travel back and forth between here and Tanaris)
**its important that you grind whatever part of your level is left
WPL (54-55) - finish quests here (cauldrons + scarlet + whatever else you
can find) and then grind
Azshara - Felwood (55-56) - GRIND! or do whatever quests you still
haven't done here (you could grind on Ogres in Burning Steppes too)
Winterspring (56-57) - quests + grinding (you might want to go to
Darnassus first, in the Therussian village you can pick up a quest for
Azshara and another for Winterspring)
Burning Steppes (57-5Cool - quests + grinding on Ogres/Orcs/dragons
EPL (58-59) - lots of good quests here, just that you run into the occasional
horde party going to Strath
Silithus (59-60) - tons of good quests, just hard to do cuz of the entire
uber guild going to farm the texts and AQ
**again, this guide shows a lot of grinding but its helpful if you stay in one
zone until you level.**
